Applications

Augmented reality offers something for everyone. Applications of augmented reality come in a wide range. There are applications for education, training, games, navigation, art, medicine, and home remodeling.

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Pros & Cons

Augmented reality has many positives, but the negative aspects are just as important to study in order to enhance future applications. In this section, the good and the bad are both covered to provide a well-rounded view of augmented reality.

Read More pros and cons of augmented reality

Examples

View some AR examples from augmented reality SDKs such as ARToolKit, PlayCanvas, and Unity featuring Vuforia. Simple examples will spark many possibilities for creative applications. Check out the business card that features a QR code and AR.

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A History of Augmented Reality

1968

Ivan Sutherland creates the first head mounted display nicknamed "Sword of Damocles".

1974

Myron Krueger was able to show graphical overlays in his Videoplace installations.

1992

The term "augmented reality" was first used by Caudell and Mizell at Boeing.

1993

Steve Feiner, Blair MacIntyre, and Doreé Seligmann introduced KARMA, a system that integrated knowledge-based AR.

1993

Fitzmaurice created the first handheld spatially aware display called the Chameleon which had a connected handheld LCD screen.

1994

Andrei State shows medical AR application allowing doctors to see a fetus in a pregnant patient.

1995

Rekimoto and Nagao created the first handheld AR display called the NaviCam.

1996

Schmalstieg developed the first collaborative AR system called Studierstube.

1997

Feiner created the first outdoor AR system called the Touring Machine.

1997-2001

The Japanese government and Canon Inc. jointly financed the Mixed Reality Systems Laboratory as a temporary research company.

1998

Bruce Thomas and Wayne Piekarski published their work on an outdoor navigation system called Map-in-the-Hat.

1998

Raskar introduced a teleprescence system that used light-scanning and a projector-camera system, called the Office of the Future.

1999

Kato and Billinghurst released the first open-source software development platform for AR called ARToolKit.

2003

Wagner and Schmalstieg introduced the first handheld AR system running independently on a “personal digital assistant”.

2004

A multiplayer handheld AR game called the Invisible Train was revealed at the SIGGRAPH Emerging Technologies show.

2008

A proper feature tracking system for smartphones was presented.

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Some of the influencers of AR that made it what it is today:

  • Visual inertial odometry was invented at Intersense by Leonid Naimark → Dekko → Samsung → FB and Magic Leap and Tesla
  • FlyBy VIO → Tango and Apple
  • Oxford Active Vision Lab → George Klein (PTAM) → Microsoft
  • Microsoft (David Nister) → Tesla
  • Oxford → Gerhard Reitmeir → Vuforia
  • Oxford → Gabe Sibley → Zoox
  • Oxford + Cambridge + Imperial College → Kinect → Oculus and ML (Richard Newcomb, David Molyneux)
  • Vuforia → Eitan Pilipski → Snap
  • FlyBy/Vuforia → Daqri
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Augmented reality video about business card application

AR Business Card Application

Check out the augmented reality built into a business card. This can be customized for each person.